Don’t Ditch Race As Class!

I’ve recently realised that I really like Basic D&D’s odd race-as-class system. You know the one, Elves, Dwarves and Halflings are treated the same as choosing to play a Fighter or a Thief, as if being another species was just another job. To put it another way, if you are happy to play a human […]

Ditch the Hit Dice!

For Coin & Blood is a nice little OSR RPG about the less savoury members of fantasy society. Thieves, assassin’s mercenaries and others make up the membership of your table’s urban gang. It’s built on the basis of Swords & Wizardry WhiteBox, and For Coin & Blood adds many of it’s own elements to the […]

Ditch the wilderness maps!

I love maps, I really do. I wish I could cover my walls in all sorts of different maps. I could happily cover my sitting room walls in different maps of the world, my bedroom in all the fantasy maps full of endless forests, and my toilet with favourite dungeons. The thing is though, I […]

17 Questions Answered

    One article or blog entry that exemplifies the best of the Old School Renaissance for me: Chris McDowall’s blog is great in general but this post in particular, A Player’s Handbook for the OSR nails exactly what I love most about the OSR play style. A Player’s handbook at Bastionland   My favorite […]

A Satisfyingly Messy Finale

It was the finale of my Edge of the Empire campaign last night and I’m still on a bit of a high. It has been a 24 session sandbox set across seven planets and a couple of space stations with the PCs getting involved in theft, refugees, droid modification, treasure hunts, giant snakes, various Hutt […]

Concept Concordance

I love it when a plan comes together. Although in this case I’m talking about when three little ideas you’ve had bouncing around in your head for a while suddenly coalesce into one bigger awesome one, rather than a surprise tank. (If my players are reading, please look away now.) Idea #1 A prehistoric campaign. […]