I’ve been thinking about dice rolls, how they work, what they represent, why we can’t agree on what makes a good dice mechanic. Let’s start simple, a Thief picking a lock, one of the oldest skill checks in gaming. If the Thief player rolls less than or equal to their Pick Locks percentage, they pass […]
I was flicking through T4 aka Marc Miller’s Traveller this morning and it got me thinking about dice mechanics. If you aren’t slightly obsessive about different ways of combining Stat, Skill and 2d6, like I am, then please ignore me. Classic Traveller really landed on something pretty special with its 2d6 rolls. I almost called […]
I love running long RPG campaigns, watch the characters and the story and the world develop in ways I would never have guessed.
Wherein I give my thoughts on Tomb of Annihilation (mostly positive) and 5th ed D&D (less so).
I own a lot of RPGs and I try to run and play as many as I can. I like to do this to get a better understanding of the different ways games can operate, the various solutions to the same problems. I like to see all the choices designers have made about what matters […]
Hi, I’m back.
There are a few issues I often find with rules-light RPGs. Some have easy fixes, others are simply compromises that you have to live with if you want to minimise your mechanics. The one I’m thinking about today is character progression. Watching your character develop as they achieve their goals and survive their failures can […]
As discussed last time, In my update of the original Fighting Fantasy RPG, I want adventurers to have some ability to use magic. That being said, I don’t want it to be complicated and I don’t want it to be boring. I run my main Monday night game for a group of thirty-something players who […]
Buoyed by the positive response to my previous post I am still thinking through the practicalities of my alternative take on an RPG based on the Fighting Fantasy gamebooks. I am writing up a playtest document which I intend to share soon. I’m using the working title The Wee Orange Adventure Game. Naming things is […]
I’ve had Fighting Fantasy on my mind recently. I have always loved the solo gamebooks, I think I wrote about them back when I started this blog. The three stats, Skill for fighting and doing stuff, Stamina for taking damage and Luck for everything else were more than enough to define your character and see […]