I am trying to find ways to keep players engaged at other scales. How do we maintain player agency when the game is about wars. gods or interstellar politics?
I was flicking through T4 aka Marc Miller’s Traveller this morning and it got me thinking about dice mechanics. If you aren’t slightly obsessive about different ways of combining Stat, Skill and 2d6, like I am, then please ignore me. Classic Traveller really landed on something pretty special with its 2d6 rolls. I almost called […]