D&D’s Balancing Act

There are a few conflicting mechanisms at work in classic Dungeons & Dragons which have been ported over to OSR wholesale. High level characters need to be powerful and capable, they are after all the reward for a campaign well played. For high level characters to feel powerful, the low level characters need to feel […]

Logistics of absentee players

I have four players in my Monday game but last night one of them sent the group a message saying he was ill and wouldn’t be able to play. This is of course fine, a roleplaying campaign is a big commitment and you really can’t complain that sometimes people just can’t be there. But then […]

Tales From The Loop RPG, First Impressions

This afternoon I received my copy of the Tales From The Loop RPG which I helped Kickstart last year. I wanted to share with you all just how fantastic this book is. Made by Modiphius Entertainment, Tales From The Loop is a role-playing game set in the “80s that never was” of Simon Stalenhag’s artwork. […]

Whitehack Modern & SF

My Whitehack posts have been really popular recently so I thought I should share some ideas for running Whitehack in settings other than fantasy. Whitehack is essentially D&D, so it is written to provide fantasy adventures, characters are defined (primarily) in terms of their combat capabilities and their ability to survive danger. But it is […]

Running One-Shot Sessions To Time

A couple weeks ago I was reading a conversation on Google Plus where a couple GMs were discussing how hard they found it to run a session to a strict time limit. To help my fellow GMs I wrote up the following six rules which I follow to try and keep my games within the […]